Show the work early
A rough thing you can click beats a polished thing you can only look at. We put something real in front of you in week two.
Who we are
Lumina started in 2016 as two designers who were tired of watching good work get diluted on its way to production. We kept the team small on purpose.
Everyone here is senior. There is no account manager translating between you and the people doing the work, and no junior learning the craft on your budget. When you ask a question in a meeting, the person who can answer it is already in the room.
We take on roughly eight projects a year. That constraint is deliberate — it is what lets us stay through launch rather than handing you a folder of files and disappearing.
How we think
These aren't posters on a wall. They're the reasons we have turned down work.
A rough thing you can click beats a polished thing you can only look at. We put something real in front of you in week two.
Every decision costs something. We say what it costs out loud rather than presenting one option as obviously correct.
Contrast, focus states, keyboard paths and reduced-motion support are part of the build, never a phase-two ticket.
Source files, documentation and a walkthrough recording. If you want to continue without us, you can — on day one.
The team
Let's build something
Tell us where you are and where you want to be. We'll come back within two working days with a plan, a timeline and an honest budget.