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About the studio

Who we are

Twelve people,
no account layer.

Lumina started in 2016 as two designers who were tired of watching good work get diluted on its way to production. We kept the team small on purpose.

Everyone here is senior. There is no account manager translating between you and the people doing the work, and no junior learning the craft on your budget. When you ask a question in a meeting, the person who can answer it is already in the room.

We take on roughly eight projects a year. That constraint is deliberate — it is what lets us stay through launch rather than handing you a folder of files and disappearing.

Abstract composition representing the studio's visual language

Lumina in numbers

140+
Projects shipped
12
People on the team
8
Projects per year
98%
Clients who return

How we think

Four things we
refuse to bend on.

These aren't posters on a wall. They're the reasons we have turned down work.

01

Show the work early

A rough thing you can click beats a polished thing you can only look at. We put something real in front of you in week two.

02

Name the trade-off

Every decision costs something. We say what it costs out loud rather than presenting one option as obviously correct.

03

Accessible by default

Contrast, focus states, keyboard paths and reduced-motion support are part of the build, never a phase-two ticket.

04

Leave nothing locked

Source files, documentation and a walkthrough recording. If you want to continue without us, you can — on day one.

Let's build something

Have a project in mind?
We'd love to hear it.

Tell us where you are and where you want to be. We'll come back within two working days with a plan, a timeline and an honest budget.