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Journal — list

Nine articles

Everything we've
written, in order.

Designing for restraint

Why the strongest interfaces refuse to show you everything at once, and how to argue for that internally.

Shipping under 100 KB

A practical budget for marketing sites, and the three decisions that blow it every single time.

Five users is usually enough

When small-sample testing is the right call, and the two situations where it will mislead you badly.

Focus states are not decoration

The keyboard path through your interface is a design surface. Most teams never look at it once.

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